![automation car tycoon game factory size automation car tycoon game factory size](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8118030/025661bb080de0b89ba41856aa406de558c3aec8.jpg)
I was thinking, maybe I’m approaching this the wrong way and my question about these lines already has a solution in a different way, so I’ll post a few issues I think I might come across, maybe Killrob can answer them. I’m surprised this got answered for so long and stayed alive. You can always use your imagination and name your factories A, B, C of the same city or something and think of them as being on the same complex. I will sometimes design 5 or 6 totally new models in the time it takes for the first design to be engineered and enter production. It would be a nightmare to a new player who might choose an existing factory and not realise it is already being used to manufacture several other models - maybe they just got the sliders balanced the way they wanted on the existing model only to have production fall off a cliff and demand spike for that model when the new one muscles in on productivity, or else to only realise when the new car enters production that they have to put that new car’s production to zero (having spent a lot of money and waited a long time for it to enter production).īecause of this time difference, a huge amount of gameplay might be lost if they choose to go back to a previous save. I think the difficulty would be when choosing which factory to build a model in.
![automation car tycoon game factory size automation car tycoon game factory size](https://cdns.kinguin.net/media/category/2/-/2-1024_3839.jpg)
It is nice to keep things simple, but 1 factory = 1 model is an oversimplification. It is easier to use the chassis shop for more than 1 model (that would be an earlier tech), and is more like '90 and onwards to have widespread “unitary batch size” (one piece flow) assemblies that can make a lot of different models in any order, thats one of the main features that makes the toyota production system really flexible. Something like a large chassis/body/paint factory of 2000/day fueling two smaller assembly lines of 1000/day each. To add a little bit more of choice, you could design different sizes of chassis/body/paint/assembly (the 4 main processes of car making).
![automation car tycoon game factory size automation car tycoon game factory size](https://i.ytimg.com/vi/XGBkrdhI6f0/maxresdefault.jpg)
Imagine 3 models with the same engine, all in the same site (3 car lines + engine production) means a more efficient production than 4 different sites (3 car fabs + 1 engine fab). In the early days you can’t make the same model in the same line, but you should be able to make something like a huge lot with 3 different lines and some cost reduction because of that. We could also work with different lines in the same factory lot. 2 models with 2 trims means 4 production sliders, the same as 1 model with 4 trims.Īs a tycoon game, being able to make more than 1 model in a factory would be a nice thing to have, if you have the tech (there should be a line of R&D called “industrial engineering” that allow you to do that, first with an output penalty, later with no problems at all).
![automation car tycoon game factory size automation car tycoon game factory size](https://steamcdn-a.akamaihd.net/steam/apps/293760/ss_ea0420e520664b16434bc44b13752f804a551554.1920x1080.jpg)
Would it be too complex to manage? I don’t think it would. Nowadays we have flexible factories that can build many different models in the same line.